But man those were some absolutely sick encounters.ĭungeons were more or less what you’d expect. Now this is likely dependent on your group more than anything else, as different players learn mechanics at different rates.
Suffice it to say, though, the first one was a little difficult, clocking in at around 15 minutes to complete, the second trial took us 45 minutes and the third trial took us 18 minutes. I won’t talk about the Trials because… you kinda need to experience them yourself. I did get multiple new abilities on my Warrior, though, and feel like they gave me back some of the self-sustain I had pre-Shadowbringers. And allows for me to recover from them without bringing down the group. They both look highly appealing, but I hate healing in games, and playing DPS is a no-go for me since as a tank if I mess up a mechanic, I don’t insta-die. Unfortunately as I main Warrior – or tank in specific, I didn’t get the opportunity to experience neither the new Sage nor Reaper classes. Some of the new areas looked better than anything present in-game up until this point, actually. There were so many emotional scenes between characters new and old. I know that escorting NPCs around gave valuable insight into the area, the quests and at times their personalities, but being forced into those scenarios repeatedly definitely got to be trying after a time.Īdmittedly, while I do and I’m sure many players appreciate the additional depth to characters, I haven’t spoken to a single person that enjoyed having to do either.Īpart from those 2 quest types, I can say that every single facet of Endwalker was unbelievably high quality. Something that I came to realize many people did not possess, as chat was constantly spammed with “I hate this quest,” and “why are there so many escort quests in Endwalker?” the quests that have you slowly stalk NPCs embracing your newfound powers of stealth. But once in-game, it ran flawlessly.Īfter getting into the game I noticed that whoever was in charge of quest-direction absolutely LOVED having you both escort your NPC Scions around every single new region, unable to mount lest they cease following you, but also. Getting into the game proved to be a more challenging boss than any of the dungeons or trials. This continued for part of Sunday and Monday, but after several hours of queueing repetitiously and getting repeated 2002 errors we eventually made it in. We were slightly irritated by this, for sure, but we chose to play during such a congested period so that’s our choice. Then we can’t even connect to the game for the remainder of the evening. We get kicked from the queue, proceed to log back in, and have a queue over over 7,000 again.Īt that point, I was frustrated, but Mrs Stix NEEDED to get back in-game and continue playing, even if it meant we played until 5am the next morning. We were glad to go work out, go to the grocery store, get some stuff done for a few hours.įast forward 3 to 4 hours later, we’re at around 1,700 players left in queue, and we get hit with an error 2002. Overall, the first day went over without a single issue.ĭay 2? We woke up around 11:30 in the morning, got out of bed at around noon, went to log in, and were greeted by 7,000 player queues. Since I main Warrior and Mrs Stix mains White Mage, we never had queue times for any content in-game. Zones were filled with an exorbitant number of players everywhere. There was no lag, there were no disconnects. We proceeded to play for 10 hours straight on Friday. This wasn’t bad and we honestly expected pretty lengthy queues given we play on Gilgamesh.Īfter going for an hour walk and coming home, we were at around 300 people left in front of us in queue, so we showered, came back, and shortly after logged in. So we woke up early, set ourselves to log in, and were greeted by a queue of approximately 1,300.
The game launched early Friday morning for Mrs Stix and I. With that being said, let’s talk about my general experience over the course of the first several days of Early Access.